Discussion:
Help Magic error
(too old to reply)
Guillaume Tello
2011-01-22 19:35:29 UTC
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I wrote a prog that uses the Trap #6, a user reports that under Magic he
gets:
EXCEPTION PROCESSING 38: Trap #6

Could it be that MagiC uses this trap???

Guillaume.
Gerhard Stoll
2011-01-29 09:53:00 UTC
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Post by Guillaume Tello
Could it be that MagiC uses this trap???
I can not see that MagiC use this Trap, maybe an other program

Nothing about your problem. But if you use some Traps please tell this in some
newsgroups, so that I can add this to tos.hyp[1]

An other thing, please use the XBRA method for change vectors:
http://toshyp.atari.org/en/003009.html

In assemble (example)
-------------------------------cut-------------------------------
DC.b 'XBRA'
DC.b 'RSVE' ; change to your ID
oldxbiosv: DC.l 0
t14_xbios: your new function
-------------------------------cut-------------------------------

Wiht this method can tools like SysInfo show what program are hooked in
vectors.

An example from my Milan
-------------------------------cut-------------------------------
Adr Vektorname Programm-ID
----------------------------------
0070 AVI L4/VBlank NVDI
0084 Trap#1/GEMDOS DYJT->Trpp->EPro->CHN1
0088 Trap#2/AES+VDI MN3D->ICFS->Trpp->NVDI
00B4 Trap#13/BIOS Trpp->CHN1->RSVE
00B8 Trap#14/XBIOS Trpp->NVDI->EPro->CHN1->nTOS->RSVE
0114 STMFP/200 Hz SCKM->TREN
-------------------------------cut-------------------------------

Gerhard

[1] http://toshyp.atari.org/en/the_system_vectors.html
Guillaume Tello
2011-01-29 10:53:40 UTC
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Post by Gerhard Stoll
Post by Guillaume Tello
Could it be that MagiC uses this trap???
I can not see that MagiC use this Trap, maybe an other program
Hi, it looks like the user reported a false error. The problem came
from another thing. So this is solved.
Post by Gerhard Stoll
Nothing about your problem. But if you use some Traps please tell this in some
newsgroups, so that I can add this to tos.hyp[1]
Okay, but the Trap is only used during the execution of Zero-X, it is
not resident.
Post by Gerhard Stoll
http://toshyp.atari.org/en/003009.html
SUre that's better! I never did that but it's never too late!

Thanks!

Guillaume.
Zoli Pál
2011-01-29 12:09:16 UTC
Permalink
It is easy to find is Magic uses Trap #6, or any other: with Steem
Debugger .
Gerhard Stoll
2011-02-05 14:20:00 UTC
Permalink
but the Trap is only used during the execution of Zero-X, it is not
resident.
This should also documented.

Gerhard

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